Wanted to try something new. Sometimes, you just want the satisfaction of crushing the opponent with your own hands.
Based on Clark's super of the same name from King of Fighters.

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Backbreakers are a second favorite of mine! I am happy to see one.

I love the set up. The idea of the character throwing away the weapon to finish off her opponent in a more painful manner is lovely! A small scene before the attack makes it all the more enticing.

I would suggest turning off physics for as much movement as that though. As hard as it is to move it manually it would help a lot!

I like to try to make set ups as a warm up before I get into the main part, since I'm mostly just tracing the action part.

Pausing the video at random points during the move, really shows MMD has a bad time with physics when fast movement happens, unless your model was set up with some miraculous rigid bodies and joints. I did try to circumvent it at some points, but it is my first time involving an animation that includes speed and falling. I'll make sure to take it into account.

I hope we can see more scenes before the attack in the future. They really make the move more exciting.

And it is always tough to handle things like this for the first time! ,(^~^;)ゞ