This is how a source file from MMM2 looks like using a graph editor and how it looks like when you export to MMD

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I'm very curious about the Graph Editor, I haven't seen it before in MMM. Is it like an Interpole Curve or something completely different?

It is an interpolation curve but it is more powerful, regular keyframes with interpolation curve in a rotation bone, interpolate the rotation of the x, y and z axis at the same time and that will result in a linear motion no matter what, the graph editor let's you manipulate and apply interpolation curves to each axis separately which if used correctly will give you smoooth motion in arcs, the downside it that MMM's version of the graph editor is still incomplete and crashes very often, it's a shame that the developer seems to have his/her hands full and doesn't have enought time to polish MMM, you have to learn your way arround some stuff while using it too, and the export as you can see leaves you with a ton of keyframes and very poor customization, unless you have the source MVD file for MMM2 that is.

I'll definitely look into getting MMM2. Sounds like something that would really help out in animations in the long run

Indeed, but be prepared, it crashes a lot, and I mean a LOT.

>it crashes a lot
reason why I don't use mmm

pose reminds me of dance like a butterfly motion

Well the only thing that crashes is the graph editor, MMM2 itself keeps running, so as long as you don't put your cursor over the graph editor you can just save and reopen the file and you keep going, MMM2 will crash some times but not as often, and when it does, it pretty much always does it after you try to reopen the file, you I have never lost progress on while using it.