- Is everyone so stacked where you're from, babe?
- Mmm, wow... Is everyone so freakin' ripped where you come from, Mr. Olympia?

I don't see a story potential for this one, so how about something else. Since I did that Jack-O rant, about how artists tend to cheat with things like body proportions and limb lengths to achieve desired image, I feel like it’s due that I explain the many ways I cheat when making my pics. Because despite small audience, there is a handful of people that aren’t afraid to leave positive comments under my works. You people are great and reading your kind words is very endearing and inspiring, but I’m about to explain with examples why I don’t deserve even this level of praise. So let’s start small and work our way up to the significant stuff:
The lighting is inconsistent everywhere - I constantly shift it around with Raycast options to keep the picture well-lit.
Often I’m too lazy to pose one hand after I’ve already posed the other, so using “copy and reverse” function in MMD, I just make the hand poses symmetrical to save time and effort. And it’s not limited to hands either. Actually, how about not posing stuff that isn't the frame at all, huh?
How about the fact that I can’t be arsed to manually pose the hair on a fancy model like Luka, so I just turn on the physics and let it assume the “natural” position. Granted it only happens with Luka, since she is the only one among my frequently used models with about a hundred bones in her hair.
But speaking of “natural”, if you look at my works you will notice a lot of boobs that disobey the laws of physics, to a degree. I adamantly refuse to let the boobs naturally sag a bit, making them look kinda gravity-defying. This is intentional - I like perfectly shaped, unaffected by weight bosoms, but by any logic it shouldn’t be this way. Fucking hell, just typing the word “sag” makes my skin crawl.
Sometimes when the picture has rendered and I look at the result, I notice some minor blemish, which I’m too lazy to fix because, come on, that’s like extra 10 minutes of rendering time. Or maybe that frame rendered a while ago, so the state is already altered too much to re-render. So I just smudge over it in Photoshop. Easy-peasy.
However, sometimes I notice something on one frame that's gonna become a problem on the next. What do I do? I sneakily edit the object/model/whatever, stretch or shorten it where necessary to fit the desired poses. For example, a table is too low to accomodate a woman sitting on the guy's lap...
And what about characters having inconsistent skin tones? This isn’t about lighting either, this is literally just me, fiddling with effects to make it suit my fancy better. The biggest example would be Kath, who used to be bright orange, making Donald Trump look pale in comparison, then went to dark, more chocolate-like shade. Same things happen to Luka and Haku... Seriously, only Anya stays consistently snow-white.
Speaking of Haku - I edited those melons, made them a little bit smaller so the comparison would be more valid, and thus funnier. Because her boobs, gigantic as they are, aren’t actually as big as watermelons. Thank god.
What do I do when, say, a man’s head or arm is interfering with getting a good camera angle? Ah just bend it in a completely unnatural and possibly lethal way, it will be off-screen anyway. And when it gets onscreen, just return it to normal position. This happens in almost every set.
A very significant example is that the male models I use have such gigantic manhoods that they physically cannot fit in the model’s mouth, so I use deliberate camera angles to hide that, or avoid oral entirely. Because this isn’t Blender, I can’t stretch the mouth to grotesque extent.
But even that isn’t as serious as the fact that most frames I make involve one position for the models, shot from a lot of different angles with minimum adjustments to the poses themselves. I do 4-6 frames, then I switch to a completely different pose and repeat the process. Cuts the workload not in half, but in four.
The most damning, however, is that unlike digital/traditional artists, I don’t draw anything from scratch. Every model, every stage, every THING I use was made by somebody else, someone far more dedicated and talented than me. I give them proper credit (on DA I do, people on Iwara don’t care about it quite as much), but ultimately I don’t create. I just use what’s available. This is the reason why I’m always hesitant to call myself an artist. I don’t make arts, just pictures.

And that doesn't even cover the stupid shit, the blatant mistakes that slip in my works. Most often it's something clipping somewhere, or me forgetting to apply some effect. Like, right in this set - Kath's top is differently color on the first frame and all the subsequent ones, because the first frame was being done months apart, as part of some other project.

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Im going to speak for myself here. Whenever i look for stuff here, the only question i make myself is: Is what im seeing here good enough to make me hard? And when i see your work the anwser is YES.
I dont mind the lack of realism or artistic consistency if what is in front of me gets the job done. And dont think that because you are using assets that were done by someone else, that delegitimize the work that you are putting. You use the tools available, grant them a degree of customization of your own and show to the world what you can do with it.
Now my question to you is: Who are you making these for? The general audience that is looking for something appealing to their eye or the expert artist in hopes that you get called out for your "mistakes"?
Regardless of your anwser, one thing is certain, your work, is making some people happy and you should at least be proud of that

Thank you ( qωq )

Oh, dear friend, I fear you are far too hard on yourself. I adore the stuff you made and you totally deserve every word of praise.

The lighting and poses are totally fine, I never really seen any issue with the lighting, i thought it was always beautiful. And posing different things over and over can get annoying. something small like hands poses or anything offscreen is greatly offset by the overall picture I'll would say.

And the hair has never been a real issue, i don't really see a need to pose most models' hair manually instead of just using the physics unless I wanted to try something with the hair or fix clipping.

And as for the boobs, I will just say that is your preference, there is nothing wrong at all if you don't want the boobs to sag, they look much more lovely when they are perfectly shaped, and not having gravity bring them down(unless your making a video and want them to bounce, but since these are for pics, then it is really a none issue and more of the creator's preference)

And the rendering is already a huge pain, to go back and fix minor details and take up more time to render is asking too much for someone who isn't even getting paid(as far as I know?) You're doing this for fun, not cus you getting paid to. So it's totally ok if you want to take a shortcut to skip a headache.

The gigantic manhood thing is pretty self-explanatory, I don't think anyone is gonna complain that you use camera angles to hide the fact that if you didn't, then most pics would look very, very weird if the girl had a dick coming out of the back of her head... I don't think anyone wants to see that

And finally, the majority of MMD uses other kind peoples work who openly share their creations for users like yourself to make their own thing. I support big-time creators like JIC JIC and abf who make amazing stuff but have to use other people's work as a base.

MMD is open source, Many creators will use the same motion, stage, and models because that is what is available to them. That doesn't make them any less an artist because they are using resources that are ready to them.

I have seen other mmd creators use your model's edits and they look fantastic, both them and you put actual time to put these together and you have many people who appreciate and love what you do.

I hope I didn't come off as talking out my ass typing this, But I just wanted to let you know that you do have a dedicated fanbase of people who love what you do.

Please don't be too hard on yourself, Anya.

Thank you ( qωq )