Holy crap, my high resolution Izumi works pretty well with the current rig, it would only require some retouches for her weights and make her facials all over again, I was going to make a stage for her as my next project, but after seeing this I'm not so sure, what do you guy think, would you like a new stage and a long motion for this christmas or a V2 of Izumi with a higher poly count and maybe some new clothes.

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thats a tough choice. i would have to pick Izumi tho

a V2 of Izumi would be really appreciated :-)

v2, maybe a more voluptuous body and longer hair would increase attractiveness

not really a fan of huge boobs and butt, but with all the new geometry, it shouldn't be a problem to mod the body proportions, besides the new geometry is much more cleaner and easy to work with it's not even funny, just today I estarted playing with the idea of Izumi V2 and I already have the weight painting done, those morphs though are going to take time, texturing should be quick too, and yes I will try to make something about her hair too.

Izumi v2 would be great, though I still can't get over those short legs. My wish would be to get all the new features with her original proportions.

Untested idea: Alternate proportions could be applied by scaling the bones of the existing armature and stored as pose data. To re-proportion the model before export, the armature modifier could be applied as a shape key and then propagated to the basis shape. To make the armature work with the changed proportions, the pose would need to be applied as new rest pose.

My biggest wish would be to get a blender version of her this time, with the original quad only topology. I converted Izumi's old version to quads and it works well enough for subdivision, but the topology still doesn't look as pretty as in your screenshots. (Also I don't want to convert her again for a new version.)

Regarding attractiveness: I think her tomboyish look is her biggest appeal. I like her simple no-frills (literally) outfit and her short hair. It also has the nice side effect of never getting in the way when animating her.