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#1 2019-11-08 18:35

Splitting Vertex Morphs.

So, working on something, and I realized I wanted the eyes of the model to be closed normally, and use the 'Eye Widen' morph for the new eye opening.

However, on the base I am using, both eyes widen with the same morph. Would anyone know how I could split that morph to open the eyes separately?

2019-11-08 20:15

Open the model with PMX editor. Check the eyes. Both eyes probably share the same material? Use PMX editor to split the eye materials into a left and right half, using the PMX editor "new material" feature (google that to find tutorials for that at DeviantArt). The old material will probably inherit the morph. So make a new morph for the new material eye (google for tutorials for that too).

2019-11-10 06:01

You should use a plug-in.
As an example https://bowlroll.net/file/7781