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#1 2020-06-06 09:18

Re-rigging an SFM Model to have MMD Bones

https://mega.nz/file/5wMhDKaa#W1o4o4ZGnxzySQIhiKruDuoNtYJkz54_bVNl823uTEo

Thanks to Yinyama providing me with a Blender model, I managed to create an MMD ready Jaune. I've added morphs for all of the clothes and everything, but the bones aren't in the standard MMD skeleton, so it can't use motions. I tried renaming the analogous ones, but it didn't work.

Any help on fixing it, or at least pointing me to a guide/someone that can would be greatly appreciated. I tried looking into a SemiStandard Bones plug in for PMX, but I couldn't get it to work.

2020-06-06 10:32

The names must match common MMD bone names in Japanese. That should get your model moving. Anyway, whether the motion works well on your model or not is another matter.