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#1 2019-05-26 23:07

A question editing a model.

Ok so I know how to edit for the most part however I'm running into something that been bugging me for a long time and that would be textures. So I seen quite a few models that do this pretty well like J&J and select others. My problem is how do people match textures like this so I don't deal with that annoying neck line when making models well err editing models actually.

2019-05-27 21:02

I had similar (?) problems back in 2017 as you can see here: https://ecchi.iwara.tv/images/uv-mapping-error-under-head-help
In the end I used the head change program, and then rebuilt the neck between the torso and head (less that 20 triangles) and finally got Neru's neck like this: https://ecchi.iwara.tv/videos/dgak1seayf7db2ak , after slightly adjusting the UV-mapping on the texture file.

You'll need to download and install a pluging to PMX Editor, that is named UV-mapping.

I looked at the texture file in PMX editor/UV-mapping while I photoshopped a copy of the texture file, so I got the white female liquid on the black horse's finger in the end scene here: https://ecchi.iwara.tv/videos/0vxl2iz4khzddgoo . In the same video, when you're looking at the cow from inside the bus, the camera is zooming out slightly (damn it squishy_eringe!). If you look at the lower edge of the windscreen, you can see that the panel below the windscreen is changing size according to the zooming. That panel is actually a new MMD model I had to make from scratch using photoshop and PMX Editor/UV-mapping, (in order to imitate the result of squishy_eringe's camera zooming). I made the texture file by photoshopping a screen-dump of squishy_eringe's video. So my bus panel MMD model is moving in front of my cow MMD model, with squishy-eringe's footage as background AVI file.

I hope this was somewhat helpful?

2019-05-27 22:54

Ok I will try to be a little more clearer here. Thank for trying tho.
What I'm trying to do is example place a YYB model head on to a Sour model body but I notice that the textures are quite off. So in my mind "ok time to change it colors and shading" did that and it still don't look so right at least not what I was hoping to get. So while I can get the colors and such I can never seem to get the model styles types to work even tho I have seen a lot of people managing to pull this off. So my question is how?

2019-05-28 08:06

Recolor the skin using picture editing software such as Photoshop or Gimp.

2019-05-28 10:44

Photoshop the textures only change the colors,that's not enough.You also need to modify the normal map, which controls how the shadow is rendered.If the colors are matched,but the line is still there,that's most likely caused by the normal map.

The most common situation is that there are multiple points in the same location,with different normal directions.This leads to the adjacent surface showed different degrees of shading,which forms the dividing line.

Open PMX Editor,turn on the normal map.If you can see one point has more than one direction,that's what you are looking for. There are more than one points in there,probably come from different models.

The easiest solution is to select those points which are in the same location in PMX Editor,then go to 編集->法線関連->選択法線の平均化(or press ctrl+B).This will unify the normal direction of these points.Finally rotate these points so that the normal direction is similar to the normal direction of the surrounding points.
Do it once for each location that has a lot of points.

I don't know how to say this clear in English,hope you can understand.

2019-05-28 12:23

Thank for the info. That more of what I wanted.