7 個の投稿 / 0 new
最終投稿
#1 2018-12-20 06:08

How do you make seperate shoe removal and Legs appearance?

Hi there had a question to anyone who could answer this who's played with sliders..

I know that there is a way you can make body parts be hidden under an item (Say a stocking) until you are ready to reveal it..

so the stocking disappears and the leg apppears..

Now what if you take two cliders and did one for each leg and seperate it,

Using the silhouette idea I tutorial, I'm just curious as if it is possible to do two say stockings and let's say you remove the left stocking the left leg appears (and of course the right leg appears when you do the right

Is there a way to do this using PMC Edit?

any help would be appreciated.

Tucsoncoyote

2018-12-20 06:34

First you would have to split the material parts using this technique...

If the stocking is transparent to begin with, you need to create a slider to make it opaque.
You also need to create a separate slider to make the opaque leg transparent.
Then you need to create a group slider that controls the two previous sliders.
Lastly, you should hide the first two sliders. See this tutorial for help:
https://www.deviantart.com/seadoze/art/mmd-tutorial-Making-a-hidden-morp...

Once you have one leg done, do the same thing for the other leg.

2018-12-21 21:14

Okay Splitting the legs apart isn't hard (nor the stockings ) as what I do is I select the right leg and make it the seperator (same would go with arms/gloves). but it's hiding those parts of the legs/arms that are hard.

(And I'm trying to read the tutorial as we speak and I think what I have to do is select the legs in this case (doing each one where they are hidden (is that correct? I guess that's where I am a bit confused)

Tucsoncoyote

2018-12-22 10:27


Just so we are on the same page, I am going to assume that the model's legs are hidden and her stockings are visible (opaque) in her default state.

To create a new slider (morph), go to the Morph tab. Right click anywhere on the list of morphs. Click New, and then choose Material.
A material morph is a morph that alters the color or transparency of a material part.

This will create a blank morph.
I need to correct myself here. A single material morph should be able to hide her stocking and make one of her legs visible.

The model that I am using has four parts to her leg (the hidden leg under the boot, the boot, the logo, and the sole of her boot).
Select all of the material parts (in the Material tab) that you want the morph to modify.

Now right click on the highlighted material parts, and choose "Copy Index".

Now go back to the Morph tab, and select the blank morph that you created earlier.
In the box to the right of the morph list, right click and select "Add From Index".

This will link the material parts to your new morph.
Rename the morph. Don't forget to also put a name in the English box.
Custom morphs usually go in the lower right (Other) section (the gray one).

Now double click on the first material part. For this model it is her hidden leg.
Since we only want to make this part visible (opaque), click the "All 0" button to set everything to 0.
In the Opaque box, change the value to 1.
Click the "Add" option.
This will change the default opaque value of the leg from 0 (invisible) to 1 (visible).
Click OK.

Now we need to hide the model's stockings / boots.
Since this model has three parts to her boots I need to do the same thing to all three parts.
Unfortunately you must do each one individually.
Simply double click on the stockings, and click the "All 0" button. Then click OK.
This will multiply all of the values by 0, which of course equals 0.
You do not need to select Multiply. It is set to that by default.

Now we need to add your new morph to the Display Pane, so it will be selectable in MMD.
Right click on the new morph, and choose "Copy Index".

In the Display Pane tab choose the Exp group. This is usually the second group.
If you click the EN (English) button it will show "Exp" (Expressions) for the name.
Right click on the list, and choose "Add From Index".

Now let's see if the new morph works.
In the PmxView box, click the "T" button to open the Transform View screen.

At the top, click the MS button to open the Morph Slider box.
Scroll down to the bottom of the list to find your new morph.

Move the slider to the right to activate the morph.
Congratulations! It works. Don't forget to save your changes.

2018-12-23 04:54

Eureaka!

Okay lemme explain what happened..

First off, since all the parts were already done, all I had to do was split them, then going back over your instructions, I figured out where I went wrong (The leg needs to have it's opaqueness set to one and it nees to be added.. while the stocking (or shoe) needed to be set to multiply..

Problem solved..

but there's the answer to the 54 dollar question...

(Now if I can get thigs to happen you might see a plethora of videos coming out this year..

(And yes I have been doing a lot of work, ram redoing one video and adding at least 3 others.. hopefully I will have one done by January 1, 2019)

Case Closed

Tucsoncoyote

2018-12-23 08:43

Cool. I am glad I could help. Looking forward to seeing your videos.

2018-12-23 22:11

Keep an eye out, and check the image pages, cause the next project is in the pipeline for 2019