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#1 2017-10-17 10:27

[unresolved] Ray-cast SMAA not applying

Everything is working fine. But when I added SMAA.x the screen turns black, I re-ordered the accessories so that ray -> SMAA -> ikBokeh. Tried to toggle material map in MME as well, but it only makes everything becomes metal.

It's very hard to use ray-cast since there is no official guides for how to properly use those tools. Like for each pmx/fx/x they have their own MME toogle selection.

All in all, SMAA.x added, but preview and render result both have no AA effects! (I tried with both MMD built-in AA on and off)

How can I set it correctly!

2017-10-17 10:29

There is a guide though, it comes included with the ray-MMD download.

2017-10-17 10:48

@Awaclus
I have read all the guides online, on github pages, readme.md, chinese extension [link].

I double checked the ray-mmd-1.3.1. No guides.

(sent a wrong PM)

2017-10-17 10:51

It looks like they have removed the tutorial for some reason, it was there in previous versions. Here's the basic tutorial from 1.2.0:

2017-10-17 11:01

@Awaclus

Thanks for the effort, but after downloading 1.2.0 and read all tutorials I still couldn't figure out how SMAA.x works. I further edit ray.conf to include SMAA1 - high but it doesn't work.