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#1 2018-06-05 22:27

Is it possible to read/edit motion data files using Notepad or Notepad++

title. I assumed that .vmd files could be edited through a text editor, but using either Notepad or Notepad++ (including the Japanese localization) to open them just gives me a bunch of gibberish and weird characters

screenshot:

so, can they even be edited outside of MMD in the first place?

2018-06-05 23:53

You could try a hex editor, but it wouldn't make much sense.
http://mikumikudance.wikia.com/wiki/VMD_file_format

2018-06-06 00:22

looking through the wiki, i think i can manage with a hex editor. Is there any particular one you recommend?

2018-06-06 04:54

I use HxD Hex Editor and Disk Editor

2018-06-06 16:46

np++ has it's own hex editor

2018-06-06 18:32

Motion files are spreadsheets. You might be able to edit them in Excel, but make sure it supports Japanese characters.

2018-06-08 01:24

I'm curious as to the reason for wanting to edit a motion file this way. It seems like it would be harder to visualize the effect of the changes than doing it directly in MMD.

2018-06-08 07:21

thanks for all the responses everyone \o
and @vgadict i just wanted to copy 3 chunks of camera motion data from one file to another and since you cant copy/paste between different instances of mmd, i figured it would be easier to edit the vmd file directly rather than to save (and load) 3 separate vmds

2018-06-08 07:53

you can splice different motions together. just load the second motion behind the first one, copy what you need and erase the rest

2018-06-08 07:55

you can overlap motion data on top of one another? i thought it would be overridden like wavs

2018-06-08 08:02

yes you can load several motions on a model. it doesn't override unless its in the exact same frame and using the same bones. not sure if you ever seen this, but some motion files have mouth motions separate from the body.

2018-06-08 08:01

oh alright, thanks \o i guess that's /thread then

2018-06-08 19:06

In Miku Miku Moving you can copy and paste parts of motions together. You may need to open a second instance of MMM to paste them into.

2018-06-09 15:53

If you're making an 6000 frame video, then load your three camera motions as starting at frame 10 000, 20 000 and 30 000. Then copy and paste the parts of the camera motions you want in place in the first 6000 frames.

(Next question, after deleting the three camera motions, how can one make MMD forget that the project ever was longer than 6000 frames? It's so annoying that MMD persistenly remembers unwanted five digit frame numbers as the last frame of the project.)

2018-06-11 10:44

If I remember correctly, copying a keyframe was possible in 7.39 to another MMD instance. I wonder why it was stopped. Some features were also removed on newer MMD versions.