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#1 2018-02-09 23:04

a couple newbie questions

hi, i am coming from another animation program and wanted to switch to mmd, so while alot of things are familiar to me, i couldnt find answers to these questions (maybe im typing in the wrong stuff)?

1) how do i make one models hands attach to another models spine/hips/etc?

2) is there any way to animate with the frame rate at 60fps, instead of only picking 60fps when i want to render? i am used to animating in 60fps only, and 30fps is too slow for me, and it throws me off.

3) is it possible to move+rotate something like a leg bone, but have the rotate bones movement happen before the move bones? for example, instead of making a keyframe of the leg rotated+moved, i want the rotate part of the leg to happen before/after the move keyframe.

4) movements can be pretty jerky, any way to make it smoothen things out?

5) sometimes, moving a leg can make the ankle go all over the place because of ik bones, is there anything that can prevent the ankle from going all over the place?

thank you for reading, i am sorry its many questions at once, but i have used google for 2 days straight, and was only led to nothing/youtube+deviantart only, so i am glad i found this place.

2018-02-10 00:42

1)Can't be done unless you use IK arms

2)No

3)Not on MMD

4)Use the interpolation curve, otherwise practice where you put your keyframes/poses

5)No

2018-02-10 01:28

To go off of what Ademar said for question one to attach bones to other bones you’ll need IK bones. Now to connect them in the Mode Manipulation Tab click the OP button after you click the drop-down tab and select the IK bone you want. Now a new screen will open with the IK bone selected and your choice of which model you wish to attach the bone to and then which bone. So say you have Model One and they have an IK bone in their hands. Select the IK bone in the drop down menu next to the OP button and select it. When the new screen shows up, use the next drop down menu (called Target something, sorry not with my computer atm) and select Model 2. On the drop down menu next to Model 2 selection pick the bone you want to connect the IK bone to.

Once all said and done Model 2 will be connect to Model 1. So in animation wherever Model 1 moves Model 2 will be dragged along. This is more useful for attaching objects to a model but can attach models to one another.

As for the other questions I am afraid I would not know. I know more about the animation and not so much with the technical side.

2018-02-10 03:07

1) thank you both for the help. the ik arm thing was easy, and so was adding ik to arms, its annoying that every model i have needed to be edited, but its no big deal.

2) thats surprising, it makes animations feel very sluggish until its rendered, very strange.

3) really? thats how i used to animate, having the move/rotate on the same keyframe is what adds to the jerky movement with the way i animate.

4) i tried it a little (without knowing what im doing) but ill look more into tutorials.

thanks again for the quick help

2018-02-10 03:32

Migrate to MikuMikuMoving (MMM) while you still can. It will be a lot easier when you don't have any habits from MMD to transfer over.

2018-02-10 03:55

never heard of MMM, but i will check it out. main reason i was switching to mmd is because ray shader made anime models look really good, so if MMM has it, i will look it up, thank you.

i also forgot one question earlier, sorry, i have a model whose bone is called "null_00" and it is the pelvis bone, but i cannot find it on the left, where the keyframes are, so i cannot copy/paste its keyframes. any way to make the bone visible.

2018-02-10 04:19

Use MMM to animate, use MMD to render with effects. MME is not supported on MMM, per se.

Not being able to find a bone in the timeline can be fixed by adding the bone into the display pane in PMX Editor.

2018-02-10 07:02

ok, ill try it out. so when my video is done in MMM, i just open the save file in MMD and it can read it fine?

ill check it out in pmx editor than, thank you.

2018-02-10 07:20

The project files are incompatible. You'd need to export the motion from one and import it in the other.

2018-02-10 12:45

gotcha, thank you

edit
forgot to ask, im already a little familiar with mmd, is mmm easier or something?

edit again
im sorry for soooo many questions, but any reason this happens after adding ray.fx, main.fx, etc?
https://imgur.com/a/RMAdJ

ive had it happen before, but restarting my computer worked. this time, it didnt fix even after restarting.

update
looks like its connected with directionallight model, only after adding it do i get that graphical error. is there an alternative to directionallight?
https://imgur.com/a/uHiWn

2018-02-10 20:47

Miku Miku Moving gives you the ability to grab the bones and move them wherever you like, something that MMD lacks. It has some other nice features too.
https://learnmmd.com/http:/learnmmd.com/introducing-miku-miku-moving/

2018-02-11 11:27

thanks for answering. well, sadly im going to give up and go back to my old program, the reason being that without being able to move/rotate a bone in seperate keyframes, my animation doesnt look as good as i could make it. thank you all so much for the help, sorry...