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#1 2017-10-17 06:20

Codecs and fluid animation

Currently, the codec I use to process videos is UTvideoYUV420 BT 709 DMO. But I want to know if anyone knows a better codec/method to process videos (I haven't tried using handbrake because it looks intimidating)
when processing the video I set it to 60 FPS at 1280X720 size, then join the cuts in Sony Vegas or Premiere. However I can still see a bit of choppiness between frames when the video runs.
Any tips to get a more fluid and crisp animation?

2017-10-17 06:54

If you're using Vegas or Premiere to re-render the video afterwards, Lagarith Lossless Codec is the best since it gives you lossless (duh) quality at a comparatively reasonable file size (i.e. something like a few GB per video). Then you can render from Vegas/Premiere with h264 to get a more practical file size. It's less than ideal to render into a lossy video from MMD and then re-render that.

2017-10-31 15:01

I've made two videos with Fluid Simulation 2.0. How I made this 60fps 1080x1920 video: http://ecchi.iwara.tv/videos/2k99rikkvfqma01b : 1. In MMD, render 3 separate mute projects to 3 raw avi files (total size 90 GB); 2. Use AviUtl to join files 2+3; 3. Use VirtualDub to dub wav soundtracks onto both avi files; 4. Use AviUtl to join file 1 with file 2+3; 5. Use old HandBrake 0.9.5 from 2011 with settings video "target size 298 MB" and audio "auto pass-thru" to process to mp4 file. 5. Use Aegisub to make srt subtitle file; 6. Convert from srt to vtt subtitle file by hand. The other video http://ecchi.iwara.tv/videos/lyz8qsozqf85qq3a was trickier because of a mixture of mute and non-mute parts, and a mixture of 60fps and 30fps parts.