4 Beiträge / 0 neu
Letzter Beitrag
#1 2017-10-17 02:44

[Blender] Using Material Shape Keys on Blender

I imported a model to blender using MMDTools. While most of the shape keys are working as intended, I don't know how to access the keys that affect displaying clothing. I'm pretty sure these are the same keys that affect meterials and stuff. How do I access these keys? Thanks in advance!

Screenshot: https://i.imgur.com/v5PjkvF.png

2017-10-17 05:24

Are you trying to edit them, or are you trying to animate them in Blender? I'm not familiar with animation in Blender, but you might consider loading a motion that uses material morphs, seeing if they work, then inspecting the details of the animation to figure it out, if they do work. Notice that if you right click on the morph name, you get a menu of options, many of which look relevant to animation (keyframe, driver).

If you're trying to edit them instead , you can edit them using that panel on the left (select a morph, then a material offset, then scroll down). Only vertex morphs will show up in the shapekey panel.

Or is there something else you're trying to do?

2017-10-17 06:45

Dude you're a life saver! I ended up doing jurry-rigging a different solution (by messing around with alphas and transparencies), but your advice led me to discover how to do it. I guess I'll just delete irrelevant materials/bones and make the model completely nude instead, because I won't be needing the actual clothing keys anyway. Thanks a lot, man!

2017-10-17 07:33